sengoku:history
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| sengoku:history [2026-11-03 22:32] – created - external edit 127.0.0.1 | sengoku:history [2026-11-05 15:17] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Version history ====== | ====== Version history ====== | ||
| + | |||
| + | ===== 1.4.0 (5 November 2026) ===== | ||
| + | * **Officers.** Each province has a governor and up to seven samurai, each with his own politics, war, charisma, ambition, loyalty and body points, leading his own men in a unit of cavalry, infantry or rifles. Every order is carried out by an officer you appoint from the province' | ||
| + | * New orders: move officers (with their men, gold and rice); send gold and rice together; recruit ronin; recruit a rival' | ||
| + | * Each of your provinces gives its orders in turn; **0 Rest** ends a province' | ||
| + | * Develop orders do nothing with a handful of gold, raise support and rise on the screen; cultivating is limited by the land that can be cultivated and weakens the flood banks; flood control and floods are left to chance. The moneylenders add a tenth when they lend, with no interest after; settle debts pays all you can. Trade prices are as before. | ||
| + | * Each battle unit is led by the best officer of its kind; a won province is held by the samurai who led the most men. | ||
| + | * **Other** has Display time, Animation, Sound, Hex battles and Quit. | ||
| + | * Saves are **format 5**. Older saves still open, with one governor in each province leading all its men. | ||
| + | |||
| + | ===== 1.3.0 (5 November 2026) ===== | ||
| + | * The credits and a title picture at the start. | ||
| + | * A new campaign asks how many players (0 to 9): nobody (watch the computer clans), one, or up to nine taking turns at one computer. Each player chooses a fief on the map, may rename the lord, and stops each of his abilities as it counts. | ||
| + | * A main menu of ten orders: Move, Develop, Trade, View, Personnel, Diplomacy, Spy, Military, Other and Rest; debts with the moneylenders; | ||
| + | * The computer clans fight their wars on the hex field, and you can watch them. Saves are format 4 (each clan's debt). | ||
| + | |||
| + | ===== 1.2.0 (4 November 2026) ===== | ||
| + | * **Export and Import** in both editions: save a campaign to a file, or open one, from the Save and Load lists. The file is the same in both, so a campaign can move between the browser and the desktop. See [[sengoku: | ||
| + | * The desktop edition now **saves itself** at the end of every month, and **Continue** on the title screen picks up from there, as the browser edition does. | ||
| + | * Small drawing fixes in the desktop edition, so its screens match the browser' | ||
| ===== 1.1.0 (4 November 2026) ===== | ===== 1.1.0 (4 November 2026) ===== | ||
| Line 7: | Line 27: | ||
| ===== 1.0.0 (3 November 2026) ===== | ===== 1.0.0 (3 November 2026) ===== | ||
| - | * The browser edition at https://games.theiguru.au/ | + | * The browser edition at https://retro.theiguru.au/ |
| * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | ||
| * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | ||
sengoku/history.1793745127.txt.gz · Last modified: by 127.0.0.1
