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sengoku:playing

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sengoku:playing [2026-11-03 22:32] – created - external edit 127.0.0.1sengoku:playing [2026-11-05 15:17] (current) – external edit 127.0.0.1
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 ===== Starting ===== ===== Starting =====
  
-On the title screen choose **New campaign**, then the scenario (1560 or 1582), the level of the computer clans (Gentle, Easy, Normal, Hard or Ruthless) and your clan. **Quick start** begins at once as the Oda clan in 1560. In the browser edition, **Continue** picks up the game from its last autosave.+On the title screen choose **New campaign**, then the scenario (1560 or 1582), then **how many players** (0 to 9; press **?** to see what each number means): 
 +  * **0**: nobody plays. The computer clans fight it out while you watch, month after month, with pause and speed keys. 
 +  * **1**: you against the computer clans. 
 +  * **2 to 9**: players taking turns at this computer (hot-seat). A hand-over screen comes between turns, so nobody sees another player's provinces. 
 + 
 +Each player chooses the **fief** whose daimyo they will be, on the map or in the list beside it, confirms it, may change their lord's name, and then sets his politics, war, charisma and ambition one at a time: each number counts quickly through the range the computer's lords have, and **Space** stops it. **N** counts all four again; **Y** keeps them. Then: do you want to watch the other fiefs' wars on the battle field? Last, the level of the computer clans (Gentle, Easy, Normal, Hard or Ruthless). 
 + 
 +**Quick start** begins at once as the Oda clan in 1560. **Continue** picks up the game from its last autosave, made at the end of every month. **Load campaign** opens a save slot, or imports a save file.
  
 ===== The main screen ===== ===== The main screen =====
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 Click a province on the map, or use the arrow keys, to see it. **Tab** steps through your own provinces. Red is your clan; the gold outline is the province you are looking at; the small white keep marks your lord's seat. Click a province on the map, or use the arrow keys, to see it. **Tab** steps through your own provinces. Red is your clan; the gold outline is the province you are looking at; the small white keep marks your lord's seat.
  
-^ Key ^ Order ^ +^ Key ^ Order ^ What is under it ^ 
-| 1 | Govern | +| 1 | Move | Officers; Gold or rice | 
-| 2 | Military | +| 2 | Develop | Cultivate land, Flood control, Develop town, Reinforce castle | 
-| 3 | Diplomacy | +| 3 | Trade | Sell rice, Buy rice, Buy arms, Borrow gold, Settle debts | 
-| 4 | Provinces | +| 4 | View | Province data, Officer roster, Territory list, The daimyo, Alliances and debts, Chronicle | 
-| 5 | Chronicle | +| 5 | Personnel | Recruit ronin, Recruit officers, Dismiss officers, Give rewards, Train officers, Change governor | 
-| 6 | Settings | +| 6 | Diplomacy | Propose alliance, Send a gift, Arrange a marriage, Break alliance | 
-| 7 | Help | +| 7 | Spy | Spread war rumours, Incite uprising, Assassinate | 
-| 8 | Campaign (save, load, new game) | +| 8 | Military | Hire soldiers, Reassign men, Train men, War | 
-| 9 | End month |+| 9 | Other | Save, Load, New campaign, Quit, Display time, Animation, Sound, Hex battles, Settings, How to play | 
 +| 0 | Rest | End this province's turn |
  
-Esc opens the campaign menu. Mouse and touch work as well as the keys.+Esc opens Other. Mouse and touch work as well as the keys.
  
-===== Orders =====+**Each of your provinces gives its orders in turn**, your lord's seat first; **Orders** on the province panel marks the one whose turn it is. **0 Rest** ends that province's turn and moves to the next. After your last province the month ends (with several players, the next player takes the screen; after the last, the month ends).
  
-Orders are given in your own provinces and cost the governor **body points (BP)**. 10 BP are always kept back for defence. BP come back each month, according to the governor's politics.+===== Officers =====
  
-  * **Cultivate land** raises the rice harvest. +Each province has a **governor** and up to seven **samurai**: eight officers at most. Every officer has his own politics, war, charisma, ambition and loyalty, his own **body points (BP)**, and leads his own men, with their skill and arms, in one kind of unit: cavalry, infantry or rifles. A province's men are its officers' men together, at most 100. **View > Officer roster** shows them all; **View > Province data** shows everything about the province, with the **ronin** (samurai of no clan) waiting in it. 
-  * **Flood control** guards against typhoons. + 
-  * **Develop town** raises trade and gold. +Every order is carried out by an officer you **appoint** from the roster. Officers without the BP an order needs are shown in red. BP come back each month: 10, and three tenths of the officer's politics, up to 200. Before you **Authorize** an order, your **advisor** (the officer of the province with the most politics) says what he thinks of it. 
-  * **Reinforce castle** helps in battle. + 
-  * **Give rewards** raises support and loyalty. +Ronin come and go. Disloyal samurai may leave to become ronin. 
-  * **Train politics** makes a better governor. + 
-  * **Sell rice** turns rice into gold at the market price. +===== Orders ===== 
-  * **Hire soldiers** costs 1 gold and 10 people per soldier; a province holds at most 100. **Train soldiers** raises their skill. + 
-  * **Propose alliance:** a clan that agrees will not attack you, nor you them, for 12 months. +  * **Move > Officers**: an officer goes to a bordering province of your own with his men, and any gold and rice you send with him (20 BP). The last officer of a province cannot leave. When your lord moves, his seat moves with him. 
-  * **Incite uprising** sends a ninja to lower a rival's support.+  * **Move > Gold or rice**: choose a province of your own on the map, then the gold and the rice (either may be 0), then the officer who takes them (20 BP). 
 +  * **Develop** (50 BP and the gold spent): **cultivate land** raises the land under the plough, up to what the province can cultivate, and with it the rice harvest and support, but it weakens the flood banks; **flood control** strengthens them, by an amount the river decides; **develop town** raises trade and gold; **reinforce castle** helps in battle. A handful of gold does nothing, and the advisor says so. The result rises on the screen (Other > Animation turns this off). 
 +  * **Trade** (40 BP): sell rice for gold, or buy rice or arms with gold, at the market price. Arms go to every officer's men. **Borrow gold**: the moneylenders lend up to 300 gold for each province you hold, and add a tenth to the debt when they lend (borrow 62, owe 68); there is no interest after that. **Settle debts** pays back all the province can, with no officer needed. A clan that owes more than it may (because it has lost land) is pressed each month, and support falls in every province. 
 +  * **Personnel**: **recruit ronin** (the gold is paid only if one accepts); **recruit officers**, the samurai of a bordering rival province (not its governor; the gold is spent either way, and his men stay behind); **dismiss officers** (they become ronin, and their men stay); **give rewards** (loyalty); **train officers** in politics, war or charisma (2 to 4 points; 60 BP and 30 gold); **change governor** (not your lord). 
 +  * **Diplomacy**, by your lord only, from his seat: a clan that agrees will not attack you, nor you them. Propose an alliance (12 months); send a gift of gold, which makes an alliance likelier; arrange a marriage (24 months; 100 gold, given back if refused); break an alliance. 
 +  * **Spy**: **spread war rumours** makes the officers of a bordering rival province less loyal, and easier to recruit; **incite uprising** lowers its support; an **assassin** may kill its governor. A caught assassin dies, unless he is the governor himself. Spies are not sent against allies. If a player's lord is killed, the clan has a new head: one more succession. 
 +  * **Military**: **hire soldiers** into an officer's unit (1 gold and 10 people per soldier); **reassign men** from one officer to another; **train men** raises one officer's men's skill; **War** attacks a bordering province, with an officer you choose commanding (he needs 50 BP).
  
 ===== The seasons ===== ===== The seasons =====
  
-In month 3 (spring) gold comes in from trade; in month 9 (autumn) the rice is harvested. Soldiers eat into both. Typhoons strike in summer, and unhappy provinces rise up.+In month 3 (spring) gold comes in from trade; in month 9 (autumn) the rice is harvested. Soldiers eat into both. Floods come with the rains of months 5 to 7, and typhoons in summer; good flood protection keeps the fields. Unhappy provinces rise up. 
 + 
 +===== Your lord ===== 
 + 
 +Your lord governs from his seat. If the seat falls, he escapes to another of the clan's provinces. If he dies, the next officer of his province succeeds him; a third succession breaks the clan. A province you capture is held by your samurai who led the most men, with half the army; its own officers flee to another of their clan's provinces, or become ronin.
  
 ===== Battles ===== ===== Battles =====
  
-Invade a bordering province from **Military**. Your three units (red banners) face the defenders.+Make war on a bordering province from **Military**. Your three units (red banners) face the defenders. Each unit is led by the best at war of your officers whose unit is of its kind, or by the governor.
  
   * Click one of your units, then click an empty hex to move or a neighbouring enemy to attack. With the keys: the arrows move the cursor, Enter acts, Tab picks the next unit.   * Click one of your units, then click an empty hex to move or a neighbouring enemy to attack. With the keys: the arrows move the cursor, Enter acts, Tab picks the next unit.
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   * Destroy the enemy commander (the pennant) to win. Each side eats rice every three rounds, and the defender wins after 90 rounds. **X** withdraws.   * Destroy the enemy commander (the pennant) to win. Each side eats rice every three rounds, and the defender wins after 90 rounds. **X** withdraws.
  
-===== Music =====+With **Other > Hex battles** off, the computer fights your wars for you and you see the result. The computer clans fight their own wars on the same field; with **Watch other fiefs' wars** on (Other > Settings) you see each one at the end of the month: Enter skips a battle, Esc skips the rest. 
 + 
 +===== Other =====
  
-Settings (6) turns the music off or sets its volume. In the browser the music starts at your first key press or click. **F**, or the button at the top right of the page, shows the browser game full screen.+**Display time** (1 slow to 5 fast) sets how long the battles you watch and the results take. **Animation** shows a develop order's result rising. **Sound** turns the music on and off; Settings also sets its volume. **Quit** goes back to the title screen. In the browser the music starts at your first key press or click, and **F**, or the button at the top right of the page, shows the game full screen.
  
sengoku/playing.1793745127.txt.gz · Last modified: by 127.0.0.1