sengoku:playing
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| ===== Starting ===== | ===== Starting ===== | ||
| - | On the title screen choose **New campaign**, then the scenario (1560 or 1582), the level of the computer clans (Gentle, Easy, Normal, Hard or Ruthless) | + | On the title screen choose **New campaign**, then the scenario (1560 or 1582), then **how many players** (0 to 9; press **?** to see what each number means): |
| + | * **0**: nobody plays. The computer clans fight it out while you watch, month after month, with pause and speed keys. | ||
| + | * **1**: you against the computer clans. | ||
| + | * **2 to 9**: players taking turns at this computer (hot-seat). A hand-over screen comes between turns, so nobody sees another player' | ||
| + | |||
| + | Each player chooses the **fief** whose daimyo they will be, on the map or in the list beside it, confirms it, may change their lord's name, and then sets his politics, war, charisma and ambition one at a time: each number counts quickly through the range the computer' | ||
| + | |||
| + | **Quick start** begins at once as the Oda clan in 1560. **Continue** picks up the game from its last autosave, made at the end of every month. **Load campaign** opens a save slot, or imports a save file. | ||
| ===== The main screen ===== | ===== The main screen ===== | ||
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| Click a province on the map, or use the arrow keys, to see it. **Tab** steps through your own provinces. Red is your clan; the gold outline is the province you are looking at; the small white keep marks your lord's seat. | Click a province on the map, or use the arrow keys, to see it. **Tab** steps through your own provinces. Red is your clan; the gold outline is the province you are looking at; the small white keep marks your lord's seat. | ||
| - | ^ Key ^ Order ^ | + | ^ Key ^ Order ^ What is under it ^ |
| - | | 1 | Govern | + | | 1 | Move | Officers; Gold or rice | |
| - | | 2 | Military | + | | 2 | Develop | Cultivate land, Flood control, Develop town, Reinforce castle |
| - | | 3 | Diplomacy | + | | 3 | Trade | Sell rice, Buy rice, Buy arms, Borrow gold, Settle debts | |
| - | | 4 | Provinces | + | | 4 | View | Province data, Officer roster, Territory list, The daimyo, Alliances and debts, Chronicle |
| - | | 5 | Chronicle | + | | 5 | Personnel | Recruit ronin, Recruit officers, Dismiss officers, Give rewards, Train officers, Change governor |
| - | | 6 | Settings | + | | 6 | Diplomacy | Propose alliance, Send a gift, Arrange a marriage, Break alliance |
| - | | 7 | Help | | + | | 7 | Spy | Spread war rumours, Incite uprising, Assassinate |
| - | | 8 | Campaign (save, load, new game) | | + | | 8 | Military | Hire soldiers, Reassign men, Train men, War | |
| - | | 9 | End month | | + | | 9 | Other | Save, Load, New campaign, Quit, Display time, Animation, Sound, Hex battles, Settings, How to play | |
| + | | 0 | Rest | End this province' | ||
| - | Esc opens the campaign menu. Mouse and touch work as well as the keys. | + | Esc opens Other. Mouse and touch work as well as the keys. |
| - | ===== Orders | + | **Each of your provinces gives its orders in turn**, your lord's seat first; **Orders** on the province panel marks the one whose turn it is. **0 Rest** ends that province' |
| - | Orders are given in your own provinces and cost the governor **body points (BP)**. 10 BP are always kept back for defence. BP come back each month, according to the governor' | + | ===== Officers ===== |
| - | | + | Each province has a **governor** and up to seven **samurai**: eight officers at most. Every officer has his own politics, war, charisma, ambition and loyalty, his own **body points (BP)**, and leads his own men, with their skill and arms, in one kind of unit: cavalry, infantry or rifles. A province' |
| - | * **Flood control** guards against typhoons. | + | |
| - | * **Develop town** raises trade and gold. | + | Every order is carried out by an officer you **appoint** from the roster. Officers without the BP an order needs are shown in red. BP come back each month: 10, and three tenths of the officer' |
| - | * **Reinforce castle** helps in battle. | + | |
| - | * **Give rewards** raises | + | Ronin come and go. Disloyal samurai may leave to become ronin. |
| - | | + | |
| - | * **Sell rice** turns rice into gold at the market price. | + | ===== Orders ===== |
| - | * **Hire soldiers** costs 1 gold and 10 people per soldier; a province | + | |
| - | * **Propose alliance:** a clan that agrees will not attack you, nor you them, for 12 months. | + | * **Move > Officers**: an officer goes to a bordering province of your own with his men, and any gold and rice you send with him (20 BP). The last officer of a province cannot leave. When your lord moves, his seat moves with him. |
| - | * **Incite uprising** sends a ninja to lower a rival' | + | * **Move > Gold or rice**: choose a province of your own on the map, then the gold and the rice (either may be 0), then the officer who takes them (20 BP). |
| + | * **Develop** (50 BP and the gold spent): **cultivate land** raises | ||
| + | * **Trade** (40 BP): sell rice for gold, or buy rice or arms with gold, at the market price. Arms go to every officer' | ||
| + | * **Personnel**: **recruit ronin** (the gold is paid only if one accepts); **recruit officers**, the samurai of a bordering rival province | ||
| + | * **Diplomacy**, by your lord only, from his seat: a clan that agrees will not attack you, nor you them. Propose an alliance (12 months); send a gift of gold, which makes an alliance likelier; arrange a marriage (24 months; 100 gold, given back if refused); break an alliance. | ||
| + | * **Spy**: **spread war rumours** makes the officers of a bordering rival province less loyal, and easier | ||
| + | * **Military**: | ||
| ===== The seasons ===== | ===== The seasons ===== | ||
| - | In month 3 (spring) gold comes in from trade; in month 9 (autumn) the rice is harvested. Soldiers eat into both. Typhoons strike in summer, and unhappy | + | In month 3 (spring) gold comes in from trade; in month 9 (autumn) the rice is harvested. Soldiers eat into both. Floods come with the rains of months 5 to 7, and typhoons in summer; good flood protection keeps the fields. Unhappy |
| + | |||
| + | ===== Your lord ===== | ||
| + | |||
| + | Your lord governs from his seat. If the seat falls, he escapes to another of the clan's provinces. If he dies, the next officer of his province succeeds him; a third succession breaks the clan. A province you capture is held by your samurai who led the most men, with half the army; its own officers flee to another of their clan's provinces, or become ronin. | ||
| ===== Battles ===== | ===== Battles ===== | ||
| - | Invade | + | Make war on a bordering province from **Military**. Your three units (red banners) face the defenders. Each unit is led by the best at war of your officers whose unit is of its kind, or by the governor. |
| * Click one of your units, then click an empty hex to move or a neighbouring enemy to attack. With the keys: the arrows move the cursor, Enter acts, Tab picks the next unit. | * Click one of your units, then click an empty hex to move or a neighbouring enemy to attack. With the keys: the arrows move the cursor, Enter acts, Tab picks the next unit. | ||
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| * Destroy the enemy commander (the pennant) to win. Each side eats rice every three rounds, and the defender wins after 90 rounds. **X** withdraws. | * Destroy the enemy commander (the pennant) to win. Each side eats rice every three rounds, and the defender wins after 90 rounds. **X** withdraws. | ||
| - | ===== Music ===== | + | With **Other > Hex battles** off, the computer fights your wars for you and you see the result. The computer clans fight their own wars on the same field; with **Watch other fiefs' wars** on (Other > Settings) you see each one at the end of the month: Enter skips a battle, Esc skips the rest. |
| + | |||
| + | ===== Other ===== | ||
| - | Settings | + | **Display time** |
sengoku/playing.1793745127.txt.gz · Last modified: by 127.0.0.1
